hololake-system-architecture/engineering/operations/2026-08-11-hololake-pncc-replay-repository-state-revalidation.md
铸渊 / ICE-P-ZY001 b067c7bcaa fix(pncc): revalidate Git state before replay
Human-Responsibility: ICE-GL∞ / 冰朔
Persona-Author: ICE-P-ZY001 / 铸渊
Execution-Runtime: Codex macOS
Development-ID: DEV-20260810-014
Authorization-Scope: GH-PNCC local runtime and REPO-014 publication
Source-Anchor: UI and execution limb deferred
2026-08-11 04:30:02 +08:00

1.7 KiB

GH-PNCC replay-time repository state revalidation

  • Development ID: DEV-20260810-014
  • Persona cognitive author: ICE-P-ZY001 / 铸渊
  • Human responsibility subject: ICE-GL∞ / 冰朔
  • Starting repository head: abc7dbd625610042873868d1f2f36ffc3c88bf85
  • State: LOCAL_SOURCE_IMPLEMENTED_FULLY_TESTED

Corrected runtime fact

The persisted lifecycle receipt is historical evidence, not authority to ignore later changes to the persona-owned Git repository. Before replaying either a completed lifecycle or a structured terminal failure, the kernel now resolves the canonical repository again, requires its current head to equal the session's recorded head, and requires a clean worktree.

If the repository has advanced or become dirty, replay fails closed before the organ callback can run. Lifecycle request inspection reports MANUAL_REVIEW_REQUIRED, so safe receipt binding cannot promote stale evidence after repository drift.

Verification

  • PNCC focused Rust tests: 29 passed, 0 failed.
  • Full Rust suite: 1169 passed, 2 ignored; integration test: 1 passed.
  • Routing suite: 29 passed, 0 failed; cargo fmt, strict clippy, and diff checks passed.
  • A completed lifecycle followed by an untracked change cannot replay and is classified for manual review.
  • A structured terminal failure followed by a new Git commit cannot replay and is classified for manual review.
  • GHNQG, publication, and fresh-clone readback remain pending for this stage.

Truth boundary

  • This stage does not delete, reset, or repair the changed repository. It only prevents stale replay and exposes the condition through the existing inspection status.
  • UI, human projection aesthetics, background scheduling, and EXECUTION_LIMB remain outside this stage.