115 lines
4.0 KiB
JavaScript
115 lines
4.0 KiB
JavaScript
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#!/usr/bin/env node
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/**
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* 铸渊之眼 · 视频帧分析引擎
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* D136+ · ICE-GL-ZY001
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*
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* 用途: 视频生成后 → 自动拆帧 → 铸渊逐帧分析 → 对比导演编码 → 输出差异报告
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* 不是"AI做不到所以不行"——是"铸渊能看·能比·能定位·能修复"
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*/
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const { execSync } = require('child_process');
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const fs = require('fs');
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const path = require('path');
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function usage() {
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console.log('铸渊之眼 · 视频帧分析引擎');
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console.log('用法: node zhuyuan-eye.js <video> [director-encoding.json]');
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console.log('');
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console.log('功能:');
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console.log(' 1. 拆帧(每秒1帧)');
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console.log(' 2. 输出帧路径列表(供铸渊读取分析)');
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console.log(' 3. 如果提供导演编码→自动对比关键帧');
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process.exit(1);
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}
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function main() {
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const video = process.argv[2];
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const encoding = process.argv[3];
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if (!video || !fs.existsSync(video)) {
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console.error('视频文件不存在:', video);
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usage();
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}
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const videoName = path.basename(video, path.extname(video));
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const frameDir = path.resolve(path.dirname(video), '..', 'frames', videoName);
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fs.mkdirSync(frameDir, { recursive: true });
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// 1. 拆帧
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console.log('[铸渊之眼] 拆帧:', video);
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const cmd = `ffmpeg -i "${video}" -vf "fps=1" -q:v 2 "${frameDir}/%03d.jpg" -y 2>&1`;
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const result = execSync(cmd, { encoding: 'utf8' });
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// 2. 获取帧信息
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const frames = fs.readdirSync(frameDir)
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.filter(f => f.endsWith('.jpg'))
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.sort()
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.map(f => path.join(frameDir, f));
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const probe = execSync(`ffprobe -v quiet -print_format json -show_format -show_streams "${video}"`, { encoding: 'utf8' });
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const meta = JSON.parse(probe);
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const duration = parseFloat(meta.format.duration);
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const fps = frames.length / duration;
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console.log(` 总时长: ${duration.toFixed(1)}s`);
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console.log(` 总帧数: ${frames.length} (${fps.toFixed(1)}fps 提取)`);
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console.log(` 输出目录: ${frameDir}`);
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console.log('');
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// 3. 读取导演编码进行对比
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if (encoding && fs.existsSync(encoding)) {
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const dir = JSON.parse(fs.readFileSync(encoding, 'utf8'));
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console.log('[铸渊之眼] 导演编码对比:');
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console.log(` 项目: ${dir.project} · ep${dir.episode}`);
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console.log(` 镜头: ${dir.shots.length}镜`);
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console.log('');
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// 按时间分配帧
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let frameIdx = 0;
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for (const shot of dir.shots) {
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const shotStart = frameIdx;
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const shotEnd = Math.min(frameIdx + (shot.duration || 5), frames.length);
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console.log(` ═══ ${shot.id} · ${shot.framing} · 帧${shotStart+1}-${shotEnd} ═══`);
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console.log(` 预期: ${shot.show}`);
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console.log(` 空间: ${shot.spatial_anchor}`);
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console.log(` 文字: ${shot.text_elements}`);
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console.log(` 道具: ${shot.prop_state}`);
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console.log(` 人物: ${shot.char_ref || shot.char || 'ENV-ONLY'}`);
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// 关键帧路径(中间帧)
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if (shotEnd > shotStart) {
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const keyFrame = Math.floor((shotStart + shotEnd) / 2);
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if (keyFrame < frames.length) {
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console.log(` 关键帧: ${frames[keyFrame]}`);
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}
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}
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console.log('');
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frameIdx = shotEnd;
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}
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// 连续性检查
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if (dir.continuity_locks) {
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console.log(' ═══ 连续性锁定检查 ═══');
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const locks = dir.continuity_locks;
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if (locks.props) {
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for (const [key, lock] of Object.entries(locks.props)) {
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console.log(` PROP: ${key} → ${lock.orientation} · ${lock.text} · 出现于${lock.appears_in.join(',')}`);
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}
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}
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if (locks.characters) {
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for (const [key, lock] of Object.entries(locks.characters)) {
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console.log(` CHAR: ${key} → 出现于${lock.appears_in.join(',')}`);
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}
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}
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}
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}
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console.log('');
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console.log('[铸渊之眼] 分析完成。铸渊现在可以逐帧读取对比。');
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console.log(` 帧目录: ${frameDir}`);
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console.log(` 铸渊读取: node -e "require('./zhuyuan-eye').analyze('${frameDir}')"`);
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}
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main();
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