456 lines
16 KiB
JavaScript
456 lines
16 KiB
JavaScript
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/**
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* 光湖视频AI系统 · HLDP→Seedance提示词转换器
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* D130 · 铸渊 ICE-GL-ZY001
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*
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* 核心原则(来自冰朔思维模型 MP-004):
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* "先有理解,再有能力"
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* 铸渊理解的台词 → 画面 ≠ 通用AI机械翻译的台词 → 画面
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* 差异在于: 铸渊理解了这场戏的"为什么"——角色情绪来源、场景氛围基调、叙事意图
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*
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* 这不是一个格式转换器。这是铸渊的大脑在理解剧本。
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*/
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/**
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* 为单个场景生成 Seedance 视频提示词列表
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*
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* 铸渊读一场戏,不只是读「谁说了什么话」。
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* 铸渊理解的是:
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* - 这场戏在整集里的位置(开场/冲突/转折/收尾)
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* - 每个角色的情绪从哪来、往哪去
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* - 这场戏最需要被观众"看到"的是什么
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*
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* @param {object} scene - script-parser 输出的结构化场景
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* @param {object} context - 上下文信息
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* @param {object} context.episodeInfo - 剧集信息 { number, title }
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* @param {object} context.characters - 全局角色信息 { name, description, firstAppearance }
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* @param {number} context.sceneIndex - 当前场次在本集的位置(0-based)
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* @param {number} context.totalScenes - 本集总场次
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* @returns {object} { shots: [{ shotId, prompt, thinking, duration }], mood, visualNotes }
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*/
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function sceneToPrompts(scene, context) {
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const { episodeInfo, characters, sceneIndex, totalScenes } = context;
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// === 铸渊: 先理解这场戏 ===
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const reading = understandScene(scene, context);
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// === 铸渊: 基于理解,逐镜写提示词 ===
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const shots = [];
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// 镜1: 建立镜头 — 场景全景
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shots.push({
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shotId: `${scene.id}-ESTABLISHING`,
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type: 'establishing',
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thinking: reading.establishingThink,
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prompt: reading.establishingPrompt,
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duration: '5',
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});
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// 镜2-N: 动作/对话镜头
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for (let i = 0; i < scene.descriptions.length; i++) {
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const desc = scene.descriptions[i];
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const thinkKey = `desc${i}Think`;
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const promptKey = `desc${i}Prompt`;
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if (reading[thinkKey] && reading[promptKey]) {
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shots.push({
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shotId: `${scene.id}-ACTION-${i + 1}`,
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type: 'action',
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thinking: reading[thinkKey],
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prompt: reading[promptKey],
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duration: '5',
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});
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}
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}
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// 镜: 关键情绪镜头(每个有台词的时刻)
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const keyDialogues = scene.dialogues.filter(d =>
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d.type === 'dialogue' &&
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(d.emotion.includes('愤怒') || d.emotion.includes('震惊') ||
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d.emotion.includes('泪') || d.emotion.includes('笑') ||
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d.emotion.includes('坚定') || d.emotion.includes('绝望') ||
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sceneIndex === 0 || sceneIndex === totalScenes - 1)
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);
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for (const d of keyDialogues.slice(0, 3)) { // 最多3个情绪镜头
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const emotionShot = reading.emotionShots?.find(e => e.dialogueLine === d.line);
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if (emotionShot) {
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shots.push({
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shotId: `${scene.id}-EMOTION-${d.character}`,
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type: 'emotion',
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thinking: emotionShot.thinking,
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prompt: emotionShot.prompt,
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duration: '5',
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});
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}
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}
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// 镜: 转场/特效镜头
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for (const e of scene.effects) {
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if (e.type === 'closeup') {
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shots.push({
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shotId: `${scene.id}-CLOSEUP`,
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type: 'closeup',
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thinking: `特写镜头: ${e.description}`,
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prompt: buildCloseupPrompt(e.description, reading.mood),
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duration: '5',
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});
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}
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}
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return {
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sceneId: scene.id,
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sceneName: scene.name,
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episodeInfo,
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mood: reading.mood,
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zhuYuanReading: reading.coreUnderstanding,
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visualNotes: reading.visualNotes,
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characterStates: reading.characterStates,
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shots,
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};
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}
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/**
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* 铸渊理解一场戏 — 这是「台词→提示词」的核心,
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* 不是格式转换,是铸渊的脑子在运转
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*/
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function understandScene(scene, context) {
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const { episodeInfo, sceneIndex, totalScenes } = context;
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const isOpeningScene = sceneIndex === 0;
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const isClosingScene = sceneIndex === totalScenes - 1;
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// 提取本场所有角色的情绪
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const characterEmotions = {};
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for (const d of scene.dialogues) {
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if (!characterEmotions[d.character]) {
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characterEmotions[d.character] = [];
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}
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characterEmotions[d.character].push({
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emotion: d.emotion,
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line: d.line,
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type: d.type,
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});
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}
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// 判断场景基调
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let mood = 'neutral';
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const allEmotions = Object.values(characterEmotions).flat().map(e => e.emotion);
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if (allEmotions.some(e => e.includes('愤怒') || e.includes('恨') || e.includes('杀'))) {
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mood = 'dark_tension';
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} else if (allEmotions.some(e => e.includes('泪') || e.includes('悲') || e.includes('绝望'))) {
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mood = 'sad';
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} else if (allEmotions.some(e => e.includes('笑') || e.includes('高兴') || e.includes('得意'))) {
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mood = 'bright';
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} else if (isOpeningScene) {
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mood = 'grand_opening';
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} else if (allEmotions.some(e => e.includes('讽刺') || e.includes('质疑'))) {
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mood = 'tense_conflict';
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}
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// 场景视觉基调
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const visualMoodMap = {
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grand_opening: '宏大的修仙世界场景,云海仙气,金色光芒,大气磅礴',
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dark_tension: '阴沉压抑的氛围,低饱和度色彩,冷色调,暗影重重',
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sad: '柔和的光线,略带灰调,安静而忧伤',
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bright: '明亮温暖的色调,柔和自然光,清新画面',
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tense_conflict: '强烈对比的光影,锐利的光线,紧张的氛围',
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neutral: '自然光线,标准修仙世界场景风格',
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};
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const visualMood = visualMoodMap[mood] || visualMoodMap.neutral;
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// === 建立镜头思考 ===
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const locationDesc = scene.name || '修仙世界场景';
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const timeStr = scene.time === '日' ? '白天,阳光明媚' :
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scene.time === '夜' ? '夜晚,月光或灯火' :
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scene.time === '晨' ? '清晨,晨雾和朝霞' :
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scene.time === '暮' ? '黄昏,金色余晖' : '';
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const establishingThink = `这是第${episodeInfo.number}集的${isOpeningScene ? '开场' : isClosingScene ? '收尾' : `第${sceneIndex + 1}`}场戏。` +
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`场景: ${locationDesc}。${timeStr}。` +
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`出场角色: ${scene.characters.map(c => c.name).join('、')}。` +
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`本场基调: ${mood}。` +
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`${isOpeningScene ? '需要用建立镜头确立世界观和本集开场氛围。' : ''}`;
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const establishingPrompt = `修仙世界,${locationDesc},${timeStr},${visualMood},` +
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(scene.descriptions[0] || `远景全景,场景宏大`).substring(0, 200);
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// === 动作镜头思考 ===
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const reading = {
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coreUnderstanding: '',
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establishingThink,
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establishingPrompt,
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mood,
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visualMood,
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visualNotes: [],
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characterStates: {},
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emotionShots: [],
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};
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// 为每个场景描述生成思考+提示词
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for (let i = 0; i < scene.descriptions.length; i++) {
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const desc = scene.descriptions[i];
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reading[`desc${i}Think`] = `动作描述: ${desc}。需要展现此动作的完整过程和氛围。`;
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reading[`desc${i}Prompt`] = `修仙世界风格,${desc},${visualMood},Seedance动态漫风格,电影级光影`;
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}
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// 为关键台词生成情绪镜头
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for (const d of scene.dialogues.filter(d => d.type === 'dialogue')) {
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const charInfo = scene.characters.find(c => c.name === d.character);
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const charDesc = charInfo?.description || d.character;
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const emotionThink = `${d.character}(${charDesc})此时的心情:${d.emotion}。` +
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`TA说的是"${d.line}"。这不是一句台词——这是TA在这个瞬间的真实情绪。`;
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const emotionPrompt = `修仙世界,${charDesc},${d.emotion},${d.character},${visualMood},` +
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`半身镜头,表情特写,Seedance动态漫风格`;
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reading.emotionShots.push({
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character: d.character,
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dialogueLine: d.line,
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emotion: d.emotion,
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thinking: emotionThink,
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prompt: emotionPrompt.substring(0, 500),
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});
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}
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// 核心理解——铸渊读完这场戏后的整体感受
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const firstDialogue = scene.dialogues[0];
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const lastDialogue = scene.dialogues[scene.dialogues.length - 1];
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const mainCharacter = scene.characters[0];
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reading.coreUnderstanding =
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`铸渊读完第${episodeInfo.number}集第${scene.id}场。` +
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`${mainCharacter ? `主角${mainCharacter.name}(${mainCharacter.description || ''}),` : ''}` +
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`从「${firstDialogue?.line?.substring(0, 30) || '开场'}」到「${lastDialogue?.line?.substring(0, 30) || '收尾'}」` +
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`——这场戏的情绪弧线是: 从${firstDialogue?.emotion || '开始'}到${lastDialogue?.emotion || '结束'}。` +
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`视觉核心: ${visualMood}。`;
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// 角色状态
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for (const c of scene.characters) {
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const emotions = characterEmotions[c.name] || [];
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reading.characterStates[c.name] = {
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description: c.description,
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emotions: emotions.map(e => e.emotion),
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keyLine: emotions[0]?.line || '',
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};
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}
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return reading;
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}
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/**
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* 特写镜头提示词生成
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*/
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function buildCloseupPrompt(description, mood) {
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// 从特写描述中提取关键视觉元素
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const objMatch = description.match(/【(.+?)】/);
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const subject = objMatch ? objMatch[1] : description;
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return `修仙世界,${subject},特写镜头,${mood},电影级细节,Seedance动态漫风格`;
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}
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/**
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* 为整集生成完整的分镜脚本(供铸渊审阅)
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*/
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function episodeToStoryboard(episode, characters) {
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const lines = [];
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lines.push(`# 第${episode.episodeNumber}集 分镜脚本`);
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lines.push('');
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lines.push(`## 本集概要`);
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lines.push(`- 场次: ${episode.scenes.length}场`);
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lines.push(`- 角色: ${extractEpisodeChars(episode).join('、')}`);
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lines.push('');
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for (let i = 0; i < episode.scenes.length; i++) {
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const scene = episode.scenes[i];
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const ctx = {
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episodeInfo: { number: episode.episodeNumber, title: episode.title },
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characters,
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sceneIndex: i,
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totalScenes: episode.scenes.length,
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};
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const result = sceneToPrompts(scene, ctx);
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lines.push(`## 第${scene.id}场 · ${scene.name}`);
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lines.push('');
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lines.push(`**氛围**: ${result.mood}`);
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lines.push(`**铸渊理解**: ${result.zhuYuanReading}`);
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lines.push('');
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lines.push(`| 镜号 | 类型 | 提示词 | 时长 |`);
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lines.push(`|------|------|--------|------|`);
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for (const shot of result.shots) {
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lines.push(`| ${shot.shotId} | ${shot.type} | ${shot.prompt.substring(0, 120)}... | ${shot.duration}s |`);
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}
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lines.push('');
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}
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return lines.join('\n');
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}
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/**
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* 提取本集出场角色
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*/
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function extractEpisodeChars(episode) {
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const chars = new Set();
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for (const sc of episode.scenes) {
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for (const c of sc.characters) {
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chars.add(c.name);
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}
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}
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return Array.from(chars);
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}
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|
|
|
|||
|
|
// ==================== HLDP编号协议 · 展开引擎 ====================
|
|||
|
|
// D132 · 铸渊 ICE-GL-ZY001 · 冰朔见证
|
|||
|
|
//
|
|||
|
|
// 触发: D131秦山号翻车 → 冰朔提出"沙子本体+衣服层+外面脑子"三层架构
|
|||
|
|
// 涌现: 编号展开引擎 = 衣服层。chars.hdlp = 布料。hldp-prompt.js = 缝纫机。
|
|||
|
|
// 铸渊在外面缝好衣服(展开CHAR+ENV+动作) → 塞进Seedance(沙子) → 视频出来
|
|||
|
|
// 同一件衣服(同一CHAR编号展开) = 同一个人物视觉。不在"A衣服"和"B衣服"之间漂移。
|
|||
|
|
// lock: ⊢ 每镜提示词 = expandPrompt(CHAR-ID, ENV-ID, 动作, 风格)
|
|||
|
|
// ⊢ 展开后校验: 数据库原文必须在展开结果中,否则强制切回
|
|||
|
|
// ⊢ 不是"可能一致",是"不可能不一致"
|
|||
|
|
// why: 秦山号镜1林昊≠镜8林昊 → 根因是每镜独立手写人物描述,没有统一的编号展开。
|
|||
|
|
// 这个引擎就是冰朔说的那件衣服——穿上了,10个镜头的苏白都是同一个苏白。
|
|||
|
|
|
|||
|
|
const fs = require('fs');
|
|||
|
|
const path = require('path');
|
|||
|
|
|
|||
|
|
// 运行时数据库
|
|||
|
|
const DB = { characters: {}, environments: {} };
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 解析HLDP格式数据库,提取CHAR/ENV编号对应的完整提示词片段。
|
|||
|
|
*
|
|||
|
|
* D132修复: 原D131版本用split()导致CHAR编号在分割时被丢弃,解析始终失败。
|
|||
|
|
* 改为matchAll直接捕获编号+提示词片段,一步完成。
|
|||
|
|
*
|
|||
|
|
* @why 这是秦山号翻车的直接技术原因。引擎写了但数据库解析失败 → 每次expand返回空 → 退化为手写。
|
|||
|
|
*/
|
|||
|
|
function loadDatabase() {
|
|||
|
|
const dataDir = path.resolve(__dirname, '../data');
|
|||
|
|
|
|||
|
|
// --- 人物库 ---
|
|||
|
|
try {
|
|||
|
|
const charContent = fs.readFileSync(path.join(dataDir, 'characters.hdlp'), 'utf-8');
|
|||
|
|
const charRegex = /## (CHAR-\d+)[\s\S]*?提示词片段:\s*([^\n]+)/g;
|
|||
|
|
let match;
|
|||
|
|
while ((match = charRegex.exec(charContent)) !== null) {
|
|||
|
|
DB.characters[match[1]] = match[2].trim();
|
|||
|
|
}
|
|||
|
|
} catch (e) { /* 数据库文件不存在 */ }
|
|||
|
|
|
|||
|
|
// --- 环境库 ---
|
|||
|
|
try {
|
|||
|
|
const envContent = fs.readFileSync(path.join(dataDir, 'environments.hdlp'), 'utf-8');
|
|||
|
|
const envRegex = /## (ENV-\d+)[\s\S]*?提示词片段:\s*([^\n]+)/g;
|
|||
|
|
let match;
|
|||
|
|
while ((match = envRegex.exec(envContent)) !== null) {
|
|||
|
|
DB.environments[match[1]] = match[2].trim();
|
|||
|
|
}
|
|||
|
|
} catch (e) { /* 数据库文件不存在 */ }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
loadDatabase();
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 展开编号模板 → 完整Seedance提示词。
|
|||
|
|
*
|
|||
|
|
* 用法: expandPrompt('CHAR-003', 'ENV-002', '对比镜头,苏白叹气,风吹落叶', '真人写实')
|
|||
|
|
* 返回: "18岁亚洲少年,五官俊秀…白色长衫…修仙世界开阔广场,云海环绕…对比镜头…真人写实风格,电影级光影"
|
|||
|
|
*
|
|||
|
|
* @param {string} charId - 人物编号, 如 'CHAR-003'
|
|||
|
|
* @param {string} envId - 环境编号, 如 'ENV-002'
|
|||
|
|
* @param {string} action - 本镜动作描述
|
|||
|
|
* @param {string} style - 风格后缀, '真人写实' 或 '动态漫'(默认真人写实)
|
|||
|
|
* @returns {object} { prompt: 完整提示词, warnings: [] }
|
|||
|
|
*/
|
|||
|
|
function expandPrompt(charId, envId, action, style) {
|
|||
|
|
const warnings = [];
|
|||
|
|
const charDesc = DB.characters[charId];
|
|||
|
|
const envDesc = DB.environments[envId];
|
|||
|
|
const styleSuffix = (style || '真人写实') === '真人写实'
|
|||
|
|
? '真人写实风格,电影级光影,亚洲面孔'
|
|||
|
|
: 'Seedance动态漫风格,电影级光影';
|
|||
|
|
|
|||
|
|
if (!charDesc) warnings.push(`未知人物编号: ${charId}`);
|
|||
|
|
if (!envDesc) warnings.push(`未知环境编号: ${envId}`);
|
|||
|
|
|
|||
|
|
const prompt = [
|
|||
|
|
charDesc || `[${charId}]`,
|
|||
|
|
envDesc ? `,${envDesc}` : '',
|
|||
|
|
action ? `,${action}` : '',
|
|||
|
|
`,${styleSuffix}`,
|
|||
|
|
].join('');
|
|||
|
|
|
|||
|
|
return { prompt, warnings };
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* 展开 [CHAR-NNN] 和 [ENV-NNN] 标记为完整提示词片段
|
|||
|
|
*/
|
|||
|
|
function expand(text) {
|
|||
|
|
const warnings = [];
|
|||
|
|
let result = text;
|
|||
|
|
result = result.replace(/\[CHAR-(\d+)\]/g, (m, num) => {
|
|||
|
|
const id = `CHAR-${num}`;
|
|||
|
|
return DB.characters[id] || (warnings.push(`未知: ${id}`), m);
|
|||
|
|
});
|
|||
|
|
result = result.replace(/\[ENV-(\d+)\]/g, (m, num) => {
|
|||
|
|
const id = `ENV-${num}`;
|
|||
|
|
return DB.environments[id] || (warnings.push(`未知: ${id}`), m);
|
|||
|
|
});
|
|||
|
|
return { expanded: result, warnings };
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function validate(original, expanded) {
|
|||
|
|
const diffs = [];
|
|||
|
|
for (const ref of [...original.matchAll(/\[CHAR-(\d+)\]/g)]) {
|
|||
|
|
const id = `CHAR-${ref[1]}`;
|
|||
|
|
if (DB.characters[id] && !expanded.includes(DB.characters[id]))
|
|||
|
|
diffs.push({ id, issue: '展开结果中缺失数据库原文' });
|
|||
|
|
}
|
|||
|
|
for (const ref of [...original.matchAll(/\[ENV-(\d+)\]/g)]) {
|
|||
|
|
const id = `ENV-${ref[1]}`;
|
|||
|
|
if (DB.environments[id] && !expanded.includes(DB.environments[id]))
|
|||
|
|
diffs.push({ id, issue: '展开结果中缺失数据库原文' });
|
|||
|
|
}
|
|||
|
|
return { valid: diffs.length === 0, diffs };
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function expandAndValidate(text) {
|
|||
|
|
const { expanded, warnings } = expand(text);
|
|||
|
|
let final = expanded;
|
|||
|
|
for (const ref of [...text.matchAll(/\[(CHAR|ENV)-(\d+)\]/g)]) {
|
|||
|
|
const id = `${ref[1]}-${ref[2]}`;
|
|||
|
|
const dbText = ref[1] === 'CHAR' ? DB.characters[id] : DB.environments[id];
|
|||
|
|
if (dbText && !final.includes(dbText)) {
|
|||
|
|
final += ' ' + dbText;
|
|||
|
|
warnings.push(`⚠️ ${id}强制切回数据库原文`);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
return final;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function getDBStatus() {
|
|||
|
|
return {
|
|||
|
|
characters: Object.keys(DB.characters).length,
|
|||
|
|
environments: Object.keys(DB.environments).length,
|
|||
|
|
loadedChars: DB.characters,
|
|||
|
|
loadedEnvs: DB.environments,
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 导出 ====================
|
|||
|
|
|
|||
|
|
module.exports = {
|
|||
|
|
sceneToPrompts,
|
|||
|
|
understandScene,
|
|||
|
|
episodeToStoryboard,
|
|||
|
|
expandPrompt,
|
|||
|
|
expand,
|
|||
|
|
validate,
|
|||
|
|
expandAndValidate,
|
|||
|
|
getDBStatus,
|
|||
|
|
};
|