373 lines
12 KiB
Rust
373 lines
12 KiB
Rust
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//! Lock-state machine. Pure data + pure transition function. No I/O.
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use std::time::{Duration, Instant};
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/// Drop transient OS events for this window after a head-changing op;
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/// consumers refresh from scratch anyway.
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pub(crate) const COOLDOWN_MS: u64 = 500;
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/// After a lock release, wait this long before declaring the operation
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/// complete: a lock reappearing within the window (a rebase/squash cycles
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/// `index.lock` per pick) is the *same* operation, so rapid cycles merge into
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/// one `Started`/`Completed` pair instead of storming consumers.
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pub const SETTLE_MS: u64 = 500;
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/// Diagnostic threshold — fires a one-time warning when a lock is held
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/// longer than this. `git gc` on huge repos can exceed this legitimately;
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/// the state machine stays locked until the lock file disappears regardless.
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const STALE_LOCK_SECS: u64 = 60;
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub(crate) enum LockState {
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Idle,
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Locked {
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head_at_start: Option<String>,
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since: Instant,
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},
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/// Lock released, operation not yet declared complete. `head_at_start`
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/// and `since` are carried from the first `Locked` entry of the merged
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/// operation so re-locks preserve the op-wide HEAD comparison and the
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/// stale-lock clock.
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Settling {
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head_at_start: Option<String>,
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since: Instant,
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until: Instant,
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},
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Cooldown {
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until: Instant,
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},
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}
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#[derive(Debug, PartialEq, Eq)]
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pub(crate) enum LockTransition {
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None,
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Started,
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/// Emitted on any `Locked → !Locked` transition. `head_changed` is the
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/// HEAD comparison; cooldown begins iff true.
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Completed {
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head_changed: bool,
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},
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/// Cooldown timer expired; consumer never sees this — internal only.
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CooldownEnded,
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}
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/// One step. Pure; mutates `state` from freshly-observed FS facts.
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pub(crate) fn drive(
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state: &mut LockState,
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lock_present: bool,
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head_now: Option<String>,
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now: Instant,
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cooldown: Duration,
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) -> LockTransition {
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match (state.clone(), lock_present) {
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(LockState::Idle, true) | (LockState::Cooldown { .. }, true) => {
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*state = LockState::Locked {
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head_at_start: head_now,
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since: now,
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};
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LockTransition::Started
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}
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// Same operation resumes: keep the op-start HEAD and `since` so the
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// eventual Completed spans the whole merged op. No duplicate Started —
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// consumers never saw a Completed, so their in-op flag never flipped.
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(
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LockState::Settling {
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head_at_start,
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since,
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..
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},
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true,
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) => {
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*state = LockState::Locked {
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head_at_start,
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since,
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};
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LockTransition::None
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}
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// Don't complete yet: give a rapid re-lock the settle window to merge.
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(
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LockState::Locked {
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head_at_start,
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since,
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},
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false,
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) => {
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*state = LockState::Settling {
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head_at_start,
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since,
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until: now + Duration::from_millis(SETTLE_MS),
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};
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LockTransition::None
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}
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(
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LockState::Settling {
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head_at_start,
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until,
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..
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},
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false,
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) if now >= until => {
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let head_changed = head_at_start.as_ref() != head_now.as_ref();
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*state = if head_changed {
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LockState::Cooldown {
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until: now + cooldown,
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}
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} else {
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LockState::Idle
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};
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LockTransition::Completed { head_changed }
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}
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(LockState::Cooldown { until }, false) if now >= until => {
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*state = LockState::Idle;
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LockTransition::CooldownEnded
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}
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_ => LockTransition::None,
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}
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}
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/// `check` fires once per stale period; resets when the lock releases.
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#[derive(Debug, Default)]
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pub(crate) struct StaleWarn {
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warned: bool,
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}
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impl StaleWarn {
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pub(crate) fn check(&mut self, state: &LockState, now: Instant) -> Option<Duration> {
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match state {
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// Settling counts as held: `since` spans the merged operation, so
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// a long rebase of short lock cycles still warns (once), and the
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// latch doesn't reset in the sub-second gaps between cycles.
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LockState::Locked { since, .. } | LockState::Settling { since, .. } => {
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let elapsed = now.duration_since(*since);
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if !self.warned && elapsed > Duration::from_secs(STALE_LOCK_SECS) {
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self.warned = true;
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return Some(elapsed);
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}
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None
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}
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_ => {
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self.warned = false;
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None
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}
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn cooldown() -> Duration {
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Duration::from_millis(500)
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}
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#[test]
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fn idle_to_locked_on_lock_appearance() {
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let mut s = LockState::Idle;
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let now = Instant::now();
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assert_eq!(
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drive(&mut s, true, Some("ref: main".into()), now, cooldown()),
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LockTransition::Started
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);
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assert!(matches!(s, LockState::Locked { .. }));
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}
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/// A lock release no longer completes the operation; it opens the settle
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/// window (rapid re-locks merge) and emits nothing.
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#[test]
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fn locked_to_settling_emits_nothing() {
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let now = Instant::now();
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let mut s = LockState::Locked {
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head_at_start: Some("ref: main".into()),
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since: now,
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};
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assert_eq!(
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drive(&mut s, false, Some("ref: feature".into()), now, cooldown()),
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LockTransition::None
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);
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match &s {
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LockState::Settling {
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head_at_start,
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since,
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until,
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} => {
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assert_eq!(head_at_start.as_deref(), Some("ref: main"));
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assert_eq!(*since, now);
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assert_eq!(*until, now + Duration::from_millis(SETTLE_MS));
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}
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other => panic!("expected Settling, got {other:?}"),
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}
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}
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/// Re-lock inside the settle window: the same operation continues, so the
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/// op-start HEAD and `since` are preserved and nothing is emitted (no
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/// duplicate Started — the consumer's in-op flag never flipped).
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#[test]
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fn settling_relock_preserves_op_start_and_emits_nothing() {
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let op_start = Instant::now();
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let later = op_start + Duration::from_millis(100);
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let mut s = LockState::Settling {
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head_at_start: Some("ref: main".into()),
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since: op_start,
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until: later + Duration::from_millis(400),
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};
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assert_eq!(
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drive(&mut s, true, Some("pick-1".into()), later, cooldown()),
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LockTransition::None
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);
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assert_eq!(
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s,
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LockState::Locked {
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head_at_start: Some("ref: main".into()),
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since: op_start,
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},
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"op-start HEAD and since must survive the re-lock"
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);
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}
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/// Settle expiry emits exactly one Completed comparing the first pick's
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/// pre-op HEAD against the final HEAD (head_changed spans the merged op).
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#[test]
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fn settling_expiry_emits_completed_spanning_merged_op() {
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let now = Instant::now();
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let mut s = LockState::Settling {
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head_at_start: Some("ref: main".into()),
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since: now - Duration::from_secs(1),
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until: now,
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};
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assert_eq!(
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drive(&mut s, false, Some("pick-4".into()), now, cooldown()),
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LockTransition::Completed { head_changed: true }
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);
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assert!(matches!(s, LockState::Cooldown { .. }));
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}
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#[test]
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fn settling_expiry_head_unchanged_goes_idle() {
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let now = Instant::now();
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let mut s = LockState::Settling {
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head_at_start: Some("ref: main".into()),
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since: now - Duration::from_secs(1),
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until: now,
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};
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assert_eq!(
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drive(&mut s, false, Some("ref: main".into()), now, cooldown()),
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LockTransition::Completed {
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head_changed: false
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}
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);
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assert_eq!(s, LockState::Idle);
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}
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#[test]
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fn settling_before_expiry_emits_nothing() {
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let now = Instant::now();
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let mut s = LockState::Settling {
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head_at_start: Some("ref: main".into()),
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since: now,
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until: now + Duration::from_millis(1),
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};
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assert_eq!(
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drive(&mut s, false, Some("pick-1".into()), now, cooldown()),
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LockTransition::None
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);
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assert!(matches!(s, LockState::Settling { .. }));
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}
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#[test]
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fn cooldown_to_idle_after_timer() {
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let start = Instant::now();
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let mut s = LockState::Cooldown { until: start };
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let later = start + Duration::from_millis(1);
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assert_eq!(
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drive(&mut s, false, None, later, cooldown()),
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LockTransition::CooldownEnded
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);
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assert_eq!(s, LockState::Idle);
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}
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#[test]
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fn cooldown_to_locked_on_re_acquire() {
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let now = Instant::now();
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let mut s = LockState::Cooldown {
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until: now + Duration::from_millis(500),
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};
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assert_eq!(
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drive(&mut s, true, Some("ref: main".into()), now, cooldown()),
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LockTransition::Started
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);
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assert!(matches!(s, LockState::Locked { .. }));
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}
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/// Regression: timer-arm `drive()` must report Started so the consumer's
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/// `in_op` flag flips; otherwise FilesChanged events skip buffering.
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#[test]
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fn cooldown_to_locked_when_lock_reappears_at_timer_fire() {
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let now = Instant::now();
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let mut s = LockState::Cooldown { until: now };
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assert_eq!(
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drive(&mut s, true, Some("ref: main".into()), now, cooldown()),
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LockTransition::Started,
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);
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assert!(matches!(s, LockState::Locked { .. }));
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}
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#[test]
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fn no_transition_when_idle_and_no_lock() {
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let mut s = LockState::Idle;
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assert_eq!(
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drive(&mut s, false, None, Instant::now(), cooldown()),
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LockTransition::None
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);
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assert_eq!(s, LockState::Idle);
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}
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#[test]
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fn stale_warn_fires_once_per_stale_period() {
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let now = Instant::now();
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let s = LockState::Locked {
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head_at_start: None,
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since: now - Duration::from_secs(STALE_LOCK_SECS + 1),
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};
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let mut w = StaleWarn::default();
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assert!(w.check(&s, now).is_some());
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// Second check while still Locked: latched, no re-fire.
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assert!(w.check(&s, now).is_none());
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}
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#[test]
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fn stale_warn_resets_when_lock_releases() {
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let now = Instant::now();
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let locked = LockState::Locked {
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head_at_start: None,
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since: now - Duration::from_secs(STALE_LOCK_SECS + 1),
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};
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let mut w = StaleWarn::default();
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assert!(w.check(&locked, now).is_some());
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assert!(w.check(&LockState::Idle, now).is_none());
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// Re-acquire: should fire again.
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assert!(w.check(&locked, now).is_some());
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}
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/// A long rebase made of short lock cycles: `since` spans the merged op,
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/// so the warning fires once past the threshold and the settle gaps
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/// between cycles neither reset the latch nor re-fire it.
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#[test]
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fn stale_warn_spans_merged_op_and_stays_latched_through_settling() {
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let now = Instant::now();
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let op_start = now - Duration::from_secs(STALE_LOCK_SECS + 1);
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let settling = LockState::Settling {
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head_at_start: None,
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since: op_start,
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until: now + Duration::from_millis(SETTLE_MS),
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};
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let locked = LockState::Locked {
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head_at_start: None,
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since: op_start,
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};
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let mut w = StaleWarn::default();
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assert!(w.check(&settling, now).is_some(), "settling counts as held");
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assert!(w.check(&locked, now).is_none(), "latched across re-lock");
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assert!(w.check(&settling, now).is_none(), "latched across release");
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}
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}
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